Talk:Eve Online
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Paragraphs regarding Jump Bridges are out of date.
[edit]Relevant Paragraph:
Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge at a player owned starbase (POS) that is in orbit of a moon. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them. This also leads to the accumulation of jump fatigue. Players nowadays mostly use newer Jump Bridge structures within their own sovereign spaces to serve the same purpose (as this structure was created in the process to phase out the aging POS and its code). However, unlike the old POS Jump Bridges, this newer Jump Bridge can allow friendly and even neutral standing players use the Jump Bridge for a fee, although player alliances have rarely been known to allow neutrals to use their Jump Bridges, even for a fee. Also, these structures don't need to be connected to a POS. Rather, these structures can be anywhere in a system, although players like to keep this Jump Bridge close to Upwell Structures, for both convenience and easy defence as these Jump Bridges can be placed within the range of an Upwell Structure's defense's range.
Proposed New Paragraph:
Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge using Upwell jump bridge structures. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them and the distance of the jump. These structures don't need to be connected to a POS. Rather, these structures can be anywhere in a system, although players like to keep this Jump Bridge close to Upwell Structures, for convenience.
Explanation: Previous POS jump bridges were phased out. The new Ansiblex jump bridges do not cause fatigue. Although they could previously be placed within defense range of upwell structures, that is no longer the case.
Sources: https://www.eveonline.com/article/phs7yj/navigation-structures-inbound (Details Jump Fatigue, fuel requirements, independence from a POS) https://www.eveonline.com/article/q0uuob/beat-around-the-boosh-update (Details about range from defenses of upwell structures)
Paragraph under Gameplay > Advancement needs a change.
[edit]It is stated "The skill training queue allows up to 50 skills to be scheduled..." but it is actually 150 skills. Qianar (talk) 19:18, 19 April 2024 (UTC)
PLEX changes:
[edit]PLEX can now also be used in the NES for packs and more premium content than OMEGA and Pilot's services. e.g. Hypercores, Expert systems... Qianar (talk) 19:27, 19 April 2024 (UTC)
Future developments:
[edit]Vanguard has been around for a while now! It should be added to the "Planned Future Developments" section. Qianar (talk) 19:29, 19 April 2024 (UTC)
Future Developments
[edit]The entire section is wildly outdated, being from 2011, and really needs to be updated Firestar587 (talk) 02:48, 8 May 2024 (UTC)
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